THE PUZZLER VS SUPERHEROES

Up to his old tricks again, The Puzzler has designed a capacitor that extracts the powers of all the world’s Superheroes. With the Heroes out of commission, you must break into his warehouse and deactivate the capacitor to restore their superpowers. But the crafty Puzzler has a surprise up his sleeve and springs a trap on your team.  In 60 minutes the powers will be irreversibly captured and the warehouse incinerated. Do you have what it takes to empower the Heroes and free yourselves?

 Note: There are 2 ‘identical’ Puzzler rooms that can each hold 5 people. Play a single room or book both and battle your friends head to head to find out who is fastest!

Number of players: min 2, max 5
Difficulty: hard
Success rate: 55%

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SUPERVILLAINS AND THE PUZZLER

The Puzzler has created the perfect machine: a capacitor capable of extracting the powers of the world’s Superheroes.  The Supervillains have paid you a fortune to enter the Puzzler’s warehouse and activate the capacitor–but only if you succeed.  The Heroes have discovered the plot and are searching for the warehouse as well.  You have 60 minutes to stop them before they destroy the warehouse–and you!

 Note: There are 2 ‘identical’ Puzzler rooms that can each hold 5 people. Play a single room or book both and battle your friends head to head to find out who is fastest!

Number of players: min 2, max 5
Difficulty: hard
Success rate: 55%

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The Cabin

Way outside of town and far from cell coverage your Uncle’s cabin lies deep in the Alabama woods.  While tracking a huge buck through some brush, your friend is struck by a Timber Rattler. He needs the anti-venom kit right away but where is it kept?  Get him some help or it could be his last hunt!

Number of players: min 2, max 8
Difficulty: hard
Success rate: 54%

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IMPRISONED

Your friend, Andy, has been locked up for a murder he did not commit and is headed for the chair!  Corrupt Warden Graber knows the identity of the real criminal but has bribed the guards into helping him hide all the proof needed to exonerate your friend.  Graber is distracted so you slip into his office to find the evidence the Governor will need to stop the execution.  You have one hour until Andy rides the lightning–figure it out or it’s lights out for your friend.

Number of players: min 2, max 8
Difficulty: medium
Success rate: 62%

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Vault

It’s Grand Opening day at the new branch and people are enjoying their bank tours.  Suddenly and alarm sounds and the vault door seals with visitors inside.  The alarm company has provided a way to bypass everything but the same problem that caused the alarm is preventing them from being able to call you.  Search out the clues and work together to open the vault door before time runs out. Note: This is a cooperative puzzle room that will divide your group into two teams. You must work together across the vault door to be reunited within 60 minutes.  We recommend 2-4 players on each side of the door.

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